Boss 9 of 9Difficulty: Finale

Alliras Despair Boss Fight Guide

Arena: The Tower · Location: The Tower

The climactic final boss of Duskfade, fought at the summit of The Tower. Fusing the dark corruption of time with Allira's trapped soul, this 3-phase battle is followed immediately by the iconic Tower escape sequence.

"Allira, corrupted by the Heart of Time within the Clock Tower summit. Overcome by grief and belief that the world was doomed, her despair assumed physical form to seal the Five Chains forever."

⚔️ Combat Readiness & Recommended Loadout

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Recommended Abilities
  • ✓ All Maxed Abilities
  • ✓ Double Jump
  • ✓ Air Dash
  • ✓ Grapple Hook
  • ✓ Ground Slam
Flask & Gear Upgrades

100% Health & Flask Upgrades Recommended

Patience is paramount. Do not rush Phase 3; wait for the post-supernova stagger to deliver the decisive blows.

Phase-by-Phase Strategy & Attacks

Core Focus: 3-phase epic battle, Five Chains bind mechanics, bullet-hell dodging, and the final escape run

Phase 1: Despair Scythe & Shattered Gears

100% – 70% HP

Allira's Despair hovers above the arena, throwing spinning gear blades and executing teleporting scythe slashes.

Key Attacks & Counters

Teleport Scythe CleaveRisk: High

Telegraph: Disappears with a dark violet burst and reappears above Zirian with a vertical scythe dive.

Counter: Air Dash forward underneath her descent, then turn and unleash a full combo.

Shattered Chrono GearsRisk: Medium

Telegraph: Launches 4 giant spinning clockwork gears that bounce off arena walls.

Counter: Stay in the center of the arena and jump vertically as the gears rebound.

Phase 2: Five Chains Binding & Laser Web

70% – 30% HP

Despair binds the arena with the Five Chains of Time, restricting movement and firing complex laser webs.

Key Attacks & Counters

Five Chains ImprisonmentRisk: Lethal

Telegraph: Black chains lock down 4 quadrants of the arena floor, electrifying them.

Counter: Immediately grapple to the single illuminated safe platform.

Corrupted Cuckoo SwarmRisk: High

Telegraph: Spawns shadowy bird drones that divebomb the player.

Counter: Use a wide Spin Slash to clear the swarm before engaging the boss.

Phase 3: Supernova Despair & Heart of Time

30% – 0% HP

The summit ceiling shatters. Despair channels the entire energy of the Clock Tower for a final cataclysmic assault.

Key Attacks & Counters

Supernova DespairRisk: Lethal

Telegraph: Charges a giant black sun at the arena center for 6 seconds.

Counter: Rush Allira and deal 500 damage to interrupt the charge, causing a massive 6-second knockdown stun.

💡 Expert Battle Tips

  • ★During Phase 3's Supernova Despair charge, do NOT run away. Closing in and dealing enough damage to stagger her is the only way to avoid instant death.
  • ★Once the boss is defeated, the Tower Escape sequence begins immediately—follow the crumbling platforms without hesitation!

Full Video Walkthrough

Watch the complete unedited boss fight with timestamp cues.

▶ Final Boss & Ending — Despair and Alliras Despair

Alliras Despair Fight — Key Reference Frames

High-resolution native 720p captures at 10s, 50s and 90s into the battle.

Alliras Despair 10s location screenshot
Alliras Despair 10s — location reference
Alliras Despair 50s location screenshot
Alliras Despair 50s — location reference
Alliras Despair 90s location screenshot
Alliras Despair 90s — location reference

🏆 Victory Rewards & Unlocks

  • 🎁Allira Rescued
  • 🎁True Ending & Credits Sequence
  • 🎁Unlock: Colosseum of Trials (Post-Game Content)
  • 🎁Achievement: 'Time Restored' (Platinum Milestone)

Frequently Asked Questions

How do I interrupt Supernova Despair in Phase 3?

When Allira floats to the center charging the purple orb, sprint straight at her and execute your highest DPS combo (3-Hit Combo + Downward Slam). Dealing sufficient damage staggers her for 6 seconds and cancels the attack.

What happens after defeating Alliras Despair?

The battle immediately transitions into the 2-minute Tower Escape sequence, where you must navigate crumbling clockwork bridges before time collapses. Reaching the bottom triggers the ending cinematic and credits.

Location in the World

Associated RealmThe TowerThe final area. The Alliras Despair boss fight closes the story, followed by an escape sequence and the credits.

Story Progression Order

  1. Previous Boss: Anchored Wilhelm (Chronos Aeternum)
  2. Final boss of Duskfade — triggers the Tower Escape and True Ending