The primary secret in Duskfade is Master XII's Secret (Gramps), completed by discovering all 13 Broken Stained Glass shards. These shards are tracked separately from the 203 standard in-level collectibles and unlock the coveted Gold trophy.
Hidden Discovery Architecture
Beyond the Standard Collectibles
While our 203 Collectibles Hub covers every standard pickup required for regional counters, Duskfade features layered secret systems that reward curious explorers. These range from high-tier mobility shortcuts to the game's ultimate narrative resolution.
Master XII's Secret (Gramps)
Find all 13 Broken Stained Glass shards hidden throughout the 4 regional paths to assemble the complete artifact set and uncover Gramps' big secret.
Traversal Shortcut Loops
High-tier mobility upgrades (Grapple, Glide, Rail-Grind) unlock late-game traversal routes and shortcut loops between exploration regions.
Post-Game Colosseum Gateway
A specialized combat trial portal situated near the Chronos Aeternum staging area that unlocks after completing the campaign and the 2-minute Tower escape sequence.
The Major Quest
Unlocking Master XII's Secret (Gramps)
Throughout Zirian's journey, Master XII (fondly known as "Gramps") guides the Clockmaker's restoration from Tick Town. Uncovering his full background requires finding all 13 shattered glass relics:
๐ How to Complete the Secret
- Locate all 13 Broken Stained Glass shards hidden across exploration regions.
- Each shard is tucked behind dedicated platforming challenges throughout the 4 story paths.
- Collecting all 13 shards completes the full mosaic artifact set.
- Unlocks the Gold trophy "Master XII's Secret" and resolves Gramps' overarching storyline.

Broken Stained Glass Shard #1
Found perched on high platforms (Tied to Gramps' Secret)

Clock Tower Summit Approach
Final story gateway leading to Alliras Despair & True Ending
Traversal Design
Mobility-Gated Pathways & Shortcuts
Duskfade's level design incorporates interconnected pathways that become accessible once you obtain late-game traversal abilities:
- Ability-Gated High Routes: Acquiring the Grapple, Glide, and Rail-Grind allows Zirian to scale vertical shafts in early regions that previously seemed out of reach, connecting upper ridges without backtracking through lower valleys.
- Community-Reported Shortcut Routes (Unverified): Players on community forums have discussed potential high-route connections between forested zones and library archives, or cavern shortcut lines in deep subterranean zones. Specific checkpoint coordinates for these community observations remain unverified.
- Post-Credits Colosseum Gateway: Situated near the Chronos Aeternum threshold, allowing post-game players to access the trial arena after the credits and 2-minute Tower escape.
Verified vs. Unverified
Community Observations & Easter Eggs
โ ๏ธ Unverified Community Observations:
Community members have noted subtle background graffiti and clock engravings that may reference Weird Beluga's previous title (Clid The Snail). While atmospheric background art exists throughout the regions, any claims regarding secret playable characters or unannounced alternate storylines are unverified.
FAQ
Frequently Asked Questions
What is Master XII's Secret in Duskfade?
Master XII's Secret (also known as Gramps' Secret) is the overarching narrative mystery in Duskfade. It is unlocked by recovering all 13 Broken Stained Glass shards hidden behind challenging platforming sections across the exploration regions, which unlocks the Gold trophy 'Master XII\'s Secret'.
Do the 13 Broken Stained Glass shards count toward the 203 collectibles total?
No. The 13 Broken Stained Glass shards are tracked separately from the 203 in-level items (N1-C0in, Echo, Upgrade Gear, Clock Heart Piece, Star Core Fragment, Flask of Dye, Rainbow Ingot, and Music Box). However, restoring all 13 shards is required for 100% full completion and Platinum trophy progress.
Are there secret shortcut routes between regions?
Yes. Once late-game mobility upgrades (Grapple, Glide, and Rail-Grind) are acquired, players can access previously unreachable high paths and shortcut loops between adjacent exploration regions.
Are there unverified secret Easter eggs in the game?
Various community discussions mention potential environmental Easter eggs referencing Weird Beluga's previous game (Clid The Snail) and subtle background engravings. These remain community observations and are treated as unverified until confirmed by official patch notes or documentation.
Verification log
Sources
- Duskfade Secrets & Hidden Discoveriesduskfade.org ยท checked 2026-09-01
- Duskfade trophiesTrueTrophies ยท checked 2026-09-05
- Duskfade announcementsWeird Beluga on Steam ยท checked 2026-09-05